AI Insights · Timothy · July 2024
Top 5 2D Realistic Games Performance in Greece Q2 2024
Discover the performance trends of the top 5 2D realistic games in Greece for Q2 2024, focusing on downloads, revenue, and active users.
In Q2 2024, the top 5 2D realistic games on a unified platform in Greece showcased varied performance metrics in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these trends.
Backgammon - Lord of the Board from Beach Bum Ltd saw a fluctuating revenue pattern, peaking at around $21K in mid-May and maintaining a range between $14K and $20K for the rest of the quarter. Downloads reached a high of 1.1K in early May but dipped to as low as 410 by the end of May. Weekly active users remained relatively stable, starting at 6.2K in early April and ending at approximately 5.5K in late June.
Evony by TOP GAMES INC. experienced a steady increase in revenue, peaking at around $19K by the end of June. Downloads also showed growth, starting at 1.7K in early April and peaking at 3.5K in early May. Weekly active users saw a consistent rise, beginning at 8.6K in early April and reaching about 10.7K by the end of June.
Zynga Poker ™ - Texas Hold'em from Zynga Inc. exhibited a steady revenue increase, peaking at around $14K in late June. Downloads fluctuated slightly, ranging from 284 to 483 throughout the quarter. Weekly active users showed a slight decline, starting at 22K in early April and ending at approximately 18.5K by late June.
RallyAces Poker by Outerdawn Limited had a mixed performance. Revenue peaked at approximately $14K in mid-May but declined towards the end of the quarter, ending at around $9.6K. Downloads were stable but low, averaging around 120 per week. Weekly active users showed a downward trend, starting at 680 in early April and dropping to around 400 by late June.
Texas Hold'em Poker: Pokerist from KamaGames saw significant revenue fluctuations, peaking at around $22K in late April and dropping to around $2.8K in mid-June. Downloads were inconsistent, with a high of 1.6K in early April and a low of 207 in mid-May. Weekly active users also varied, starting at 3.7K in early April, peaking at 3.8K in mid-June, and ending at approximately 3K by late June.
For more detailed insights and data, visit Sensor Tower.